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History of Fan Tan Card Game

Fan Tan

History of Fan Tan Card Game

The third and fourth century, under the reign of the Northern and Southern dynasties, may have seen the development of the game. During the Qing period, it then spread throughout southern China. Only in the middle of the nineteenth century was the name fantan first used. It was widespread in Canton and the Pearl River Delta throughout the Late Qing and Republican eras. The Capona variation of the game was also popular in the Philippines.

As a result of the widespread departure of Cantonese people after 1850, Fan Tan spread abroad. Fan Tan was typically present in areas where there were sizable populations of Cantonese immigration. Given that the majority of Chinese immigrants to America were of Cantonese descent, Fan Tan was particularly well-liked among them. In the nineteenth century, dozens of fan-tan houses could be found in San Francisco’s Chinatown.

Overview of Fan Tan

Evolution’s Fan Tan is a traditional game of chance that allows you to select the difficulty level you want to play at. It is based on the repeated separation of a random number of beads into neat lines of four. Choose a more complex set of Fan Tan bets if you want a lot more betting options and winning prospects, or go with a straightforward set of bets! Predicting how many beads will still be in the last line of beads is the equally lovely straightforward goal in either case. Is it going to be 1, 2, 3, or 4? 

Choice of Two Game Views

Choose between the default game view—great for acquiring a feel for the game—and the advanced game view. The primary Fan Tan bet kinds are shown in the default view, and there are even more of these conventional Fan Tan bet types in the advanced view. 

 

Betting Possibilities 

Start out simply with the fundamental wager types:

  1. Fan Tan (bet on a single number: 1, 2, 3, or 4)
  2. Place an Odd or Even, Big or Small wager

All winning bets in the Fan-Tan fixed-odds betting system are paid out in accordance with the actual odds of victory. The total amount wagered on all positions, less a house commission that varies from 5% to 25% depending on the time and venue, forms the pool of money utilised to pay off bets. The game is relatively cheap to run because the awards are totally funded by bets. 

Four such wagers were described by Culin in 1891.

  1. “Fan,” in which a single position is selected as the bet.
  2. “Hong,” in which a bet is placed on three places, one of which is chosen to win (the primary bet). If either of the other two positions (the secondary bets), the bet is a push and the bettor’s coins are refunded.
  3. “Kwok,” in which the stake is placed on two spots (two primary bets); the winner is determined by which of the two is chosen.
  4. “Nim,” the bet is placed on two places once more, one of which is chosen to win (one primary bet), and the other (one secondary bet), which is chosen to push.

Statistics and Scoreboard

Many players find that the more they play Fan Tan, the more they want to investigate the trends that develop and find out what other players are betting. Fan Tan makes all of this easy to understand.

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